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How World of Warcraft Changed The World

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Description

Today we look at a video game that defined generations, World of Warcraft. Blizzard Entertainment went from a small team creating games in relative obscurity to a powerhouse of the industry. Through many iterations of Azeroth in the form of Real-Time-Strategy games, books, and lore-building - we arrive at the alive and thriving community we have today. We take a deep dive into the successes and failures along the way. From game breaking bugs that are now analyzed by the CDC, to an unreleased Warcraft game that never saw the light of day (or so we thought). These historic moments in the development of WOW all come together to give us the game we have today.

With a massive community over the course of 20+ years, we also take a deep dive into the connections and progression of massive multiplayer online role playing. Questing, In-Game Lore, Orcs, Raids, Guilds, Live Markets. We have not only WOW, but many other important games along the way. EverQuest, Star Wars: The Old Republic, Final Fantasy 14, Warhammer Online, and many others both cloned, inspired, and build the MMORPG genre into a global phenomenon.

Whether or not you are a diehard fan of the game itself, or just the genre as a whole, no one can deny the impact World of Warcraft has had on the games industry. With billions of dollars in total revenue, fans all around the globe, books, movies, comics and more based off of it, it's no wonder that it has managed to last as long as it has, with no end in sight.

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Chapters:
0:00 Intro
1:56 Origins of Blizzard
3:36 Warcraft 1, 2, and 3
6:44 World of Warcraft
7:50 Mechanics of the Game
9:38 Patches
10:10 The Bug that destroyed Azeroth
11:30 Expansions
13:25 Clones and the MMO Genre

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Written by: John Aljets
Narrated by: Michael Keene
Edited by: Michael Keene

For copyright matters please contact us at: legal@valnetinc.com

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